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NailsWithNoZinc

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A member registered Jan 29, 2019

Recent community posts

These are absolutely gorgeous.  I might crop some (thankyou for keeping the horizontal res high on the portrait orientation renders) and use them as lockscreen backgrounds.

I've only ever known Bryce3D as "that old dos application", so was quite awed at some of the meshes in this.  Sadly the download link for Bryce 7 is broken and Daz3D's modern site doesn't seem to have it (also yuck NFTs).  No luck finding a bryce 7 zip on archive.org either (do you know the filename I'm searching for?).

I've used a darkened version of an old bryce render for years as my bootloader (syslinux) background at 640x480.  Please, please, please convince a motherboard vendor to include one of these renders as their splash :)

Hope your studies and work go well.

Lots of my personal projects get bogged down by me trying to increase the scope way too far.  Only revisit if you want to :)

Game has lots of charm, the characters are interesting and I want to find out how my god feels when properly served.


The repetitive text screens are really irritating. You can't skip them by mashing space and if you mash one too many times then you trigger a dialog option.  I really want to nuke the repetitive messages each time you harvest (they're all the same!).

I'm stuck unable to eat the blue grave husband.  Giving him honey doesn't appear to progress his state (all his voice lines stay the same, including "feeding" him again). I've explored all the corners of the map and can't find anything else, unless there are secret passages.  Poking all of the graves doesn't seem to do anything.


Not sure what to do with all the wheat and spice.  Maybe season myself?

Thankyou for sharing Pirhana.

I enjoyed bundling up as many entities as possible in a stack in my hand, then depositing them in my rock circles.  Woe to the poor sheep that get deposited inside a rock, it takes a bit of surgery to separate them.

Tone of the game is mixed.  Some nice calming cathartic elements and visuals.  Flowers are nice, grass is nice for a short while then becomes painful (too much high frequency visual content with no visual breaks).  A few little jokes and nice details, I enjoyed mowing the sheep and changing my clock to be an orange.

> Mowem is a less of a game than it is a toy.

Don't underestimate toys :)

I think it would be nice if there was more than one layer of complexity.  ie if things in this list affected other things in this list, rather than staying unchanging and completely separate:

  • Increasing mowing count integers at the top right
  • Pickup up and moving entities
  • Getting one line of text from NPCs
  • A few misc interactions with entities when you click, mow or jar them.
  • (Temporarily) caging entities with rocks.

I really wanted to convince the NPCs in particular to tell me more about their thoughts and world, but all my efforts were fruitless.  If you can't convince an NPC to talk when there is a fish-sheep hybrid in your hand then what is the world coming to.

Technical note: game performed poorly on my laptop, had to run it on my desktop.  

Thankyou for sharing this game AnChoui